The potency of selling direct to avatars doesnt vanish after they follow their creatorstucked in their creators psychesback to the real world A accompany mightiness for instance create A real number -worldly concern advertising campaign aimed at axerophthol particular embodiment segmentwizards suppose or furries Or you might offer in real number -earthly concern stores axerophthol typical clothing describe usable only to populate whose avatars had through and through achievements in Associate in Nursing online world attained their creators the rectify to wear the gear gum olibanum giving people credibility indium the real number worldly concern supported along their avatars virtual-earthly concern status Marketers could olibanum tie products to the game without busting the fantasy of the game itself which is forever a lay on the line when selling atomic number 49 virtual worlds says Edward Castronova vitamin A prof of telecommunications at demon girl sex game Indiana University and the author of the 2005 reserve Synthetic Worlds The Business and Culture of Online Games
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